![]() ![]() In Ice Climber, the characters Popo (ポポ) and Nana (ナナ), collectively known as the Ice Climbers, venture up 32 ice-covered mountains to recover stolen vegetables from a giant condor. Ice Climber ( アイスクライマー, Aisu Kuraimā ?) is a vertical platform video game developed and published by Nintendo for release on the Nintendo Famicom in Japan and the Nintendo Entertainment System in North America in 1985. Come on Nintendo, forget this whole Breath of the Wild 2 nonsense and give your fans what they really want.Horizontal Raster, standard resolution (Used: 256 x 240) You climb the mountain, finding veggie collectibles along the way, clubbing all the wildlife - and once you and your friend reach the top, you can have a sled race back down the mountain, why not. Maybe have it be a 3D puzzle platformer or something, have it be co-op with the two little mountaineers. I think it'd be great to get a new Ice Climber game one day. I think the most fun to be had is in the two-player mode. It's simple arcade-style gameplay, and has a unique feel to it thanks to its vertical levels (the goal being to jump up platforms to reach the very top). It's one of those games I can jump into and play for a bit and inevitably Game Over by stage 12 (out of 32 total). 0Įveryone hates on Ice Climber and its terrible controls.Īnd it's true, the game does not control well at all. It's a decent chunk of a game even to get the character through all the way, so either with a second player or single the player'll have plenty of challenge and some good fun trekking up each mountain. The game has 32 official stages before it starts speeding the game's enemies up. Enemies build platforms with deadly ice blocks (that can be used to one's advantage) as well as fly across the stage and force the player upwards by forcing the screen to move up. With no time limit on the main stage, the game is surprisingly merciful and gives the player enough time to strategize out their approach before leaning into a 40 second timed stage with trickier jumps but no life penalty if the player loses there. This seems unintuitive at first but the player can move in either direction and can scroll across edges to the other side of the stage, offering flexible enough movement among the conveyor belts, moving clouds, and slippery ice blocks. The player jumps forward in an arc and can hit enemies with the mallet. The player controls either Popo or Nana as they carry a wooden mallet up eight stages of a mountain plus a bonus stage to grab onto a Condor overhead. Ice Climber may seem fairly tricky and difficult due to the player's movement and dangerous enemy placement, but offers a variety of well-designed challenges that will give the player plenty to chew on. I have it on my Game Boy Advance too, and it's a great little time waster. It may not have aged well, but at the time it was great fun to play multiplayer on the couch and try to reach the top first, while sabotaging for the other player! Great, sadistic fun! Ice Climber is a classic black box NES game that you should give a shot if you're in to video game history. Even if the jumping could have been programmed better, it adds to the difficulty, although it being frustrating just completely falling through blocks at times, when you should have landed on it. Most of us that had the NES either owned or played Ice Climber at some point I feel like. It is a really fun platformer where you break ice blocks above you with a hammer and you advance up until you get a bonus stage and advance to the next level, while dodging big birds, polar bears, ice shards, seals and other cool creatures. The European version was sick, with the polar bear and the little snow gnome or whatever. I remember as a kid I was stoked on the cover art for Ice Climber before I even played it. I've always loved ice levels and ice worlds in games. ![]()
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