Then you'll start to google stuff and find forum posts that tell you how to get a good equipped destroyer "for free" - you'll only have to start a new game, because you'll need a specific start scenario to get the ship. And when you finally have enough money for your destroyer, you'll realize that shields and weapons are prettty hard to get. You'll realize that it'll take too long to earn the money with bill-board jobs, so you'll spend some of your money to set up a few freighters to do some trading for you (learning and doing this takes a few hours). You'll look for lucrative jobs to earn the shitload of money that a destroyer costs. But sooner or later you'll reach a point where you'll need a destroyer to do a mission. It looks like one and feels like one during the first few (dozen) hours. Most ships? DEFINITELY YES!īut be warned: X3TC can be frustrating if you don't know anything about the games (Albion Preludes is "easier")! Forget "I grew up with flight sims". Most jobs? Yup (but that's probably nothing you'll want to waste your time with - believe me, you'll have enough own work to do). If you want the most freedom, then X3 is your game. In fact I want the least linearity and most options for ships and jobs. Jmcentire: I grew up playing flight and sub sims. Playing it for ~50 hours will be a good preparation for X3. Yet it doesn't overwhelm you with a million possibilities (only with a few hundred thousand P). It already has everything that made the X games great. You get to fly all the different ships, can build your own stations, assign your own freighters to do the needed trading to keep your stations running, etc. If you really don't care for any story, X2 is a good start for people who want to get into "typical" X-gameplay. It just feels wrong and looks SUPER weird, if you know what I mean. Fighters are slow and capital ships are freaking fast - makes sense when you think about non-existant air drag, zero gravity and the size of the engines, but. It'll change how you see things in the later games. X:BtF basically gives you all the background story to the X universe and does a really good job in making you feel lost in a foreign galaxy. It's relatively "short" if you only play it for the story (don't play it for trading and building stations - it sucks), but it's worth it. Personally, I'd recommend to start with X:BtF. There's so much stuff you can do, so many routes to take. The only "input for beginners" that doesn't leave out the majority of options is "Go read a wiki". I understand and am ok with non hand-holding "slow" gameplay With X3, there isn't any "input for beginners" that'd fit into a single forum post. And you generally won't need a freighter to sell energy cells, though you may want to get one anyway.Jmcentire: I was wondering if anyone had any further input for beginners. (I usually used two Boron Mako's or a Boron Manta). (This was changed in X3 by making SPP's much more expensive.) You'll need one or two fast ships to grab crystals. In X2, Solar Power Plants beat all other stations in terms of profitability by a huge margin. I can't remember the best place for a SPP, but I think Trinity Sanctum, Red Light, and Kingdom End are good choices. Getting a Universal Trader is a bit risky since it can get blown up, so I'd recommend getting a SPP first. The best ways to passively make money are Universal Traders or Solar Power Plants. It adds in things like Universal Traders. Then start shooting them with alpha IRE's and hope the pilot decides to eject. Just fire on the enemy ships till their hull drops below 87% (or was it 83%?). In my games there was usually a constant stream of Xenon ships traveling through these systems. A very good place to cap Xenon ships are the systems Black Hole Sun/Treasure Chest/Omicron Lyrae. Pirate Ships are good to practice on, just stay away from Pirate Orinocos until you get good at it. Once you get an M3 (or M4 if you've got good skills), capping ships in X2 is a good way to make money. If you don't want to trade using it, you can sell it to raise some money for a Argon Buster or Nova. Still that makes doing trade runs in the early game much more profitable than trying to use your Discoverer. You'll get an Argon Mercury for free although it is a little beat up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |